Eight skills
The skills
A skill is a decision procedure your agent runs with you: the questions in order, the checks that have to pass, and the exit that says this one cannot be answered. Eight of them across 6 positions on the method map; causation carries three.
routing-questions
Whether this becomes work at all, and which skill it becomes.
The floordefining-metrics
A metric turned into a computation, a source of truth, a registry entry, and a statement of how it will be gamed.
Descriptionforming-hypotheses
A what-happened question turned into a localised, sized hypothesis, with the floor checked first and the gap never quoted as the prize.
Causationdesigning-experiments
The four choices that cannot be repaired after launch, with the MDE from the prior store.
Causationreading-experiments
Whether the result is a result: SRM, exposure, the sequential bound, CUPED, shrinkage.
Causationchoosing-causal-designs
The method that matches how assignment happened, and the exit that says there is no comparison group.
Predictionbuilding-models
Whether a forecast or a repeated decision belongs to a model, validated out of time, and the holdout that measures its impact.
The ceilingwriting-reports
The decision rule first, the result last; the belief filed where the next question starts.
One question, end to end
Each skill covers one position on the method map and one
failure mode. Together they run one question end to end: it arrives at
routing-questions, stands on the floor defining-metrics
maintains, gets its method from designing-experiments or
choosing-causal-designs, is believed or not by
reading-experiments, and is filed by writing-reports
so the next question starts smaller.
A what-happened question leaves the path for forming-hypotheses
and comes back as a sized hypothesis; a forecast, or a decision made
continuously at volume, leaves it for building-models, and the
decision comes back for the experiment that measures the model's impact.